Monday, November 16, 2015

Saving Prims


In December, 2015, this writer will celebrate six years in Second Life. For much of that time, I have been an active member of the Sunweaver Community. Being an active member entails more than just showing up for all the social events. A good citizen receives much from being a member and, in return, gives back his services to the rest of the community. They do this by helping those in need, showing a positive and joyful attitude and enhancing the local economy, by renting homes and shops on the community's sims.

Aside from location, key factors for renting are how much will it cost and how many prims will be allowed in the rented area. Regardless of how many prims are allowed, by the time your home starts feeling like your personal piece of heaven on earth, you'll be wishing for a few dozen more prims. Over the years, I have found a number of ways to save prims, while still decorating to get my home to be an extension of my personallity. I'd like to share some of what has been learned, in this article.

A good way to personallize your home is to add pictures on the walls. Pictures of your friends, adventures you have been on, things you have built and classic paintings you love can say a lot about the resident, but, at one or two prims each, will quickly eat up your prim allowance. One of the first ways to reduce the number of prims is to make a texture that contains multiple pictures, frames and the transparent space between them included. Doing this, you can cover an entire wall with pictures, using only one prim.

Nice furniture also takes up prims. Fortunately, many shops offer low or one prim furniture, complete with animations. One of my favorite vendors is "Primpossible" and they have a number of great items for furniture and landscaping.


More recently, I have discovered other ways to save prims on displayed pictures. While researching an article, about the Lionheart Community, I walked around all the sims, to take in the atmosphere, chat with the locals and do a bit of shopping. While on the Ahadi sim, I found a shop, called "The Frame House". They have a large assortment of ornate picture frames. Each frame costs L$200 and is only 2 prims. You can edit the contents of the frames to contain dozens of your own pictures and it will then display them, like a slide show. I bought one, then, and have yet to find any limit to the number of pictures that can be added. When I returned to the Frame House, to research this article, I decided they would be a good way to display some of the countless avatars and costumes in my inventory, so I bought another frame. The Frame House also has two photo back drops, for singles or couples. Each has many background photos and poses. I go back often, just to take more pictures.


There is another slide show, that I have, which serves the same purpose while adding a social gathering place. It's called, "Victorian Magic Lantern Show" and is 7 prims. It has a fancy projection screen, 6 benches (seats 12) and a steam powered slide projector. The best part is, this slide show is FREE. You can find it at the Marketplace at the AleyMart merchant. They have 1328 items and they're all FREE. If you want to see their products in world, head on over to  Arcadia Asylum, on the Mieville Pond sim. Be prepared for an adventure there. Everything is unique and interesting. Every time I visit there, I come home with a dozen new toys.

Sha


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Cog & Grog shopping

Many frames

Thursday, November 12, 2015

Mayflower

America's first hippies, the Pilgrims


Mayflower

Last November, our Editor, Bixyl Shuftan, wrote an article about the Mayflower and Plymouth Colony Exhibit. (slurl.com/secondlife/Zundra/230/69/21 ). Recently, Bixyl told me they had taken the exhibit down after Thanksgiving, but might have restored it, for this season. He suggested that I go and see if I could do an update on the story. When I visited the site, the exhibit was indeed restored and was exactly as his article had described. To add to the story, I would need to write about my own impressions about what it would be like to be one of those early American pioneers. There are numerous signs, around the exhibit, that give information, but, to fuel my imagination, I search the internet for additional details.

  The first thing discovered was how small the Mayflower was. Excluding the bowsprit, the ship was only 80-90 feet long. Today, that might be a good size for a personal yacht, but how many passengers could endure spending months packed together, like sardines in a can. The exact number of pasengers is unknown, but is estimated to be, counting Pilgrims and other adventurers, crew and Captain, 135. Of that number, only about 30% of them were actually pilgrims. 
  The cargo hold offered no additional space for passengers. It was filled with all the things needed to build and feed the new community, at least until their first harvest.
  Due to a late start, bad weather and rough seas, that nearly wrecked the ship, they could not build houses in time for winter. The ship served as a winter home, for everybody, until the following March.

Aft Cabin

  These pilgrims were commited to dropping out of conventional society, to live in a hostile wilderness, to better tune into a higher calling. Tune in, drop out? They remind me of the hippies, living in communes, that we knew so well, in the late 60's. Makes one wonder what else they planted, besides corn, beans and pumpkins. Having lived in hippy communes and spent much time helping develop communities, one gains respect for these pilgim hippies. Crazy as they might seem, they helped improve the goodness of life, for the whole world.

Thanksgiving Feast


  When we visit historic re-enactment sims and imagine being a part of it, we form an eternal link with it. Becoming eternal is a joyful experience. If you want to be a joyful part of history, I invite you to come explore the Plymouth Colony.
  As I sit down to the thanksgiving feast, I imagine myself giving thanks, for finally getting off that crowded boat. Next time, I'll travel by VW bus.

Sha



Sunday, November 8, 2015

FWF


FWF, Furry Wrestling

At my home, on Sunweaver Bay, I often have house guests and teach them to build things and become good members of the community. Two of these guests were involved in SL wrestling. Back in high school, I was very good in that sport, but don't have much interest now. In thinking of new adventure to experience and write about, I thought wrestling might be interesting, so looked for places to see it. There are many listed, but the one that caught my eye was FWF, the Furry Wrestling Federation. I TP to the sim to have a look around. The first thing I see there is a sign, announcing that matches are held every Friday, at 1pm SLT. I scheduled myself to go see it, in action, the very next Friday. The night before, I went to the sim, to see if I could figure out how they worked things at the arena.  While nosing about, back stage, I noticed an av was approaching, on my radar, so I went to introduce myself and see if he knew anything about FWF. It turns out, his name is Tim Vanes and he is the usual announcer, at the wrestling matches. Learning that I was a Newser Reporter, he was happy to explain it and answer any of my questions.

Tim explained, FWF has been around about three years. The owner and one of the wrestling stars is Rocco Racclown. He also pointed out that the wrestlers each developed as characters, good guys and bad guys, like in TV professional wrestling. The westling moves are done by each having a HUD which has all the animations required. Wrestlers go through a training period, to learn to co-ordinate moves and develop their own characters. Naturally, for any given match, the combatants must work with a script, to make coordinated animations, but I promised Tim I would not reveal if the winner was known in advance.


Rocco Racclown

In addition to furry wrestling, they were also connected to GCW, Global Championship West, which features European style human wrestlers, from different countries. The head of GCW is Josh Poffo-Yoshie55 and we'll get back to him in a bit. GCW will begin a regular schedule of Wednesdays at 3pm SLT, begining November 25th. Both GCW and FWF are always hiring and looking for both men and women wrestlers. They both want more sponsors to get on board.

You can watch FWF matches at the arena and they also can be seen on SL TV. They also do roadshows at other sims. Matches are typically one to one and a half hours and have 3 matches, sometimes as many as 5, with the last match being for the title. I asked Tim if there was special seating for the press and he indicated a place near the TV camera. I thanked him for all his help and promised to see him at the next match.

On Friday, I took my seat, before the show began and looked around to see how many were in the audience. There were only a handfull, so I knew there wouldn't be any lag to deal with. To my delight, I noticed the tag, on the guy sitting behind me, was non other than Josh Poffo, the head of GCW. Learning that I was preparing an article about wrestling, for the Newser and that GCW would also be mentioned, he was happy to answer my questions, between matches.

Josh Poffo and Sha


One of the things I questioned is, if one wanted to hire on, what expense was involved, regarding clothing and HUDs. The cost is very low and for employees, practically nil. Naturally, the next question was, "Do they get paid for each match and how much". turns out, unless they get into "lucky" positions, they aren't paid, though some promoters do pay one or two hundred in "kick-backs". Probably based on how many sponsors the venue has. Josh said, they are not in it for the money, it's a love of being in the show.

At 1pm, the show begins with fireworks on stage and video playing on big screen TVs, around the arena (make sure you have Media and Voice turned on). A man, wearing a referee shirt, gets up from the announcers table and enters the ring, Using Voice, he tells us that the regular announcer was called away on business in RL, so he would be today's announcer and Ref.

The first match was Vidiot vs/ Alleycat. To my surprise, Alleycat was played by Brad, who had been my house guest and he was wearing the trunks that I had custom made for his character. My very first match and I already had somebody to cheer for. The arena gives free gesture collections, so I was able to cheer, when Alleycat won.

The second match was Cam vs/ Fritz. Since I didn't know either of them, my attention turned to their technique. Because they each use a HUD and those are not synchronized and the players are likely a great distance apart in RL, the action had some uncomfortable pauses. Understanding this, the show was still very entertaining.

Last, we have the title match, Rocco Racclown vs/ Crowley the Bat. This is better coordinated, but I notice the Ref stops announcing and his tag says he's AFK. While the Ref is out of action, Rocco leaves Crowley laying on the floor and walks to the ropes. A mangy looking character, called Sandy Bytch, sneaks in, from backstage and throws a pie in Rocco's face. Blinded by pie in the eye, Rocco stumbles around the ring, Crowley gets up and knocks him down, just as the Ref comes back on and does a 3 count. Crowley wins the match.

Pie in the eye

I found this all very entertaining. It matters little if you are into this kind of show. It is always a pleasure to watch a team work together to produce any show in real life and all the better, given the nature of technical limitations, in a virtual world, to see them pull it off in Second Life. I recomend this adventure to my readers and feel it is also a good place for sponsors to get more recognition of their products and services.

Sha


Tuesday, November 3, 2015

Wonderland

Wonderland



As I began to plan on which adventure to entice my readers with next, I remembered buying an outfit and making props for my previous article, "Once Upon a Cure". I had intended to show that whether or not a thing is true, it can still lead one to finding truth. I included a picture of a white rabbit, wearing an Alice costume, pondering which way to go, to get to the real Wonderland. Alas, I did not write that into the article.

We all know, from reading Alice in Wonderland, she wakes up from a dream, so no amount of scientific evidence will ever convince us that Wonderland can be located in RL. But, what about in Second Life? Sure enough, using search, inworld, brings up "Dysphoria Wonderland", located in the Oxygen Island sim. It was described as "The Best" version of Wonderland, that SL had to offer. If that's true, I needed to go there and write about it. I changed my av and costume and clicked to TP to Wonderland.

As the scene rezzed, at the landing, we see a large tree, with a white rabbit and a hole at the base. A message, in local chat, tells us to walk to the hole. Doing so, we fall down a deep hole. About half way down, we land on a platform, with objects floating about it. Somehow, the place feels familiar. Have I been here before? I knew I needed to step off the platform and continue falling. At the bottom of the hole, we find ourself in a large round room. On one side, there is a small door. In the center of the room is a large glass top table, with a key. At the base of the table, we see a box, labled "Eat Me" and a bottle, labeled "Drink Me". Flying is not allowed here, so clicking the box puts you on top of the table. I took the short-cut and just panned my cam to the table top, to get the key. Now I know why this place seemed so familiar. To get the key, you have to join a group and it costs L$200. I had been this far before, but, at that time wasn't interested enough to pay the fee.


This time, I had a story to write, so I joined. Any future visits will be free. Key in hand, I click the small door. The door opens to a blank texture which, when clicked, puts you in a crawling animation and switches to a view of crawling out the other side, in Wonderland. A note, in chat, tells you to stay on the path, continue to the end and then stop. In places, the path is a bit hard to see, but as long as you proceed around the sim in a counter-clockwise direction, you will see everything, even if a few water hazzards slow you down. We are reassured of having gone the right direction, as we spot the Cheshire cat, sitting on a tree branch ahead. As we approach, he slowly fades from view, leaving only his familiar grin.

Before we proceed, I should tell you, try clicking on any interesting objects and furniture you spot. Many of them contain gifts or surprises.

Our next landmark is a house, the home of the white rabbit. Be sure to go up to all the floors, to see what little tricks he has placed there, for your entertainment.

Proceeding down the path, we next find it blocked by a large black widow spider and her web. Clicking the web will get you stuck in it, with the spider inching it's way closer. After getting free, try going around and getting back on the path, on the other side.

Next up, we come to a windmill. In the front yard, there are tables and chairs. We, instantly, recognize this as the Mad Hatter's Tea Party. The other guests seem to have left, leaving a mess behind. As we sit, for a bit of tea, we discover one of the guests is still there. A sleepy doormouse sticks his head out of the sugar bowl. You may decide to drink your tea, unsweetened. We get up and go inside the windmill. Click everything, as there are many free prizes to be had here.

Moving along on the path, we notice a forest of giant mushrooms and think we know what will be found here. I start looking for a giant caterpillar. He wasn't there, but a butterfly was flying around a large mushroom and there was smoke coming from the top. Clicking it put me seated on top, next to a hooka. Knowing there was still adventure to be explored, I decided against trying to inhale any smoke, LOL. While there, I took one of the best snapshots ever, as seen at the top of this article.

After panning the camera around, to get the best shot, I found myself lost, when I got down. I could see, on the top of a nearby hill, a castle with red trim. I knew what that was for, but just couldn't find the path to it. Fortunate for me, I spotted a ballon. Guessing that it might be the only way up, I clicked on it and began floating off in the wrong direction. In the chat window, I was instructed to use the left and right arrow keys, for direction and the page up and down, for elevation. I quickly mastered piloting the slow moving balloon and steered my way to the castle's courtyard. Before entering the castle, I walked around it and posed for a picture with a couple of aces, from the queens army. This place is called Dysphoria, for good reasons. I felt an abnormal feeling of anxiety, as I entered the castle. I was glad to see that the Red Queen was not at home. I went right up to the throne and sat on it.

Having satisfied that royal fantasy, I got up to search the rest of the castle. I found a side chamber, where a queen might entertain guests. I sat down, at the pipe organ and played a bit of Bach, before exploring farther. Pulling a curtain open, I found a stone wall, where a window or door should be. I thought it might be a secret passage and clicked to see if it would open. When that didn't work, I looked at the wall on both sides and found the button. The wall slid open, revealing an external stairway. At the top of the stairs, there was no door, but it had the same button, so I clicked it. Now I was in the queen's bedroom. Naturally, I went staight to her bed....and danced on it. From there, I found her private balcony and sat down to enjoy the view and sip some champagne. I had gone as far as one can go here, so I stopped. A word of advice, if you're going and get all the way to the balcony, you'll see a pidgeon that says "Don't click me". DON"T click on the pidgeon.

Overall, Wonderland is a great adventure. The graphics are great and the sounds and scenery did produce some anxiety, like what you feel when getting on a roller coaster. It was worth the L$200 fee.

I took 10 pictures at Wonderland. The full set can be seen at shaadventures.blogspot.com/2015/11/Wonderland.html
























Saturday, October 31, 2015

Once Upon A Cure


At a recent meeting of the Sunbeamers Club, Rita Mariner announced the theme of the 2016 RFL will be "Once Upon A Cure". For this writer, the theme is perfect, for reasons that follow. 

I am a member of two SL groups, dedicated to helping find a cure for cancer. In "Sunbeamers" the goal is to gather donations, for use in cancer research. In the "Second Rife" group, the goal is to inform the public of documented history of attempts to either defraud patients or of individuals, that got rich using treatments that are worst than the disease, to prevent a possible cure from being used.


I won't go into details here, but you can read more at
Long story short, man creates machine that cures cancer and many other diseases, "medical mafia", fearing loss of income, try to destroy inventor and his ideas. In other words, a handfull of rich men, on their say so alone, turned a sucessful scientific breakthrough into a fairy tale. We'll come back with the karma, in a bit, but back to "once upon a cure", consider this.

EVERYTHING that exists, in the world of form, was first an image in a thinking mind. Like it or not, any pictures we keep in our minds will draw that thing into our envinronment, as if by magic. This magic becomes super powerfull, when the same image is in the minds of many. Now, follow me in your imagination.

RFL teams are challenged to come up with fairy tale elements, that promote the curing of cancer. Our group, as it's centerpiece, could have a magnificent, steampunk machine, with lots of moving dials, gears and other parts. In front of the machine, we see a small platform. When clicked on, the platform puts you in a pose, bathes you with rainbow light and puts an object in your inventory, called "rainbow torus.  When it's worn, it makes a spinning rainbow, around your av, as shown in the above picture. In theory, this spinning rainbow is a protective ring that keeps cancer out. Here's the good part; there is no mental image for the word NOT, so it doesn't matter if our fairy tale machine really works. What our machine really does is churn out a stream of people that are presenting a symbolic IMAGE of [rainbow/cure]. Even those not wearing them will learn the symbol. With a positive image, over the rainbow,pot of gold sort of thing, planted in the minds of thousands, we now have a super powered force, that will hasten the true cure to enter our world. We are turning a fairy tale into real life science.

And now for the karma, I promised.
When the cure is manefest, it is simple and inexpensive. They'll even make apps for your phones and computers. Nobody will want the expensive surgeries and toxic chemicals. The greedy rich men will now want history to remember them in a better light. They will give billions to fund research that will benefit mankind.

I now return your imaginations to you. These ideas may or not not be those of the newspaper and it's sponsors. It's all just my opinion of what would be a fun and useful adventure in Second Life.

Sha





Thursday, October 29, 2015

Rife Notes



(NaturalNews) What if someone invented an electronic device that would destroy pathogens, bacteria, and even viruses with no toxic side effects? What if that same device could wipe out cancer by altering the cancer's cellular environment or by killing cancer viruses with an electronic or ultra sonic beam? That was accomplished years ago. The researcher who invented and perfected this device had an odd name, Royal Raymond Rife. But his associates and colleagues knew him as Roy Rife.

The original Rife machine, based on a naval radio frequency oscillator, evolved to the Rife Ray Tube. It is the basis of Rife technology that underwent successful trials and experiments as it was developed in the 1930's. You'd think that further research into Rife's findings would have been supported and propagated further for the welfare of all. And at first it was. But guess what, Rife's technology was suppressed by the medical mafia, and very little has come of it. Nothing new here.

How It Works (Basically)

Have you ever seen or heard of singers who could shatter wine glasses by hitting and sustaining the right note? How about striking a tuning fork held next to another of the same pitch that is not struck, but vibrates and makes a tone anyway? These are visible examples of vibrational reciprocity in the sonic range. From this basic understanding, Rife developed what he called resonance therapy.

Imagine if minuscule pathogens had energy frequencies beyond the sonic range that, if induced, would cause the pathogen to implode or explode. This Rife called the Mortal Oscillatory Resonance or MOR. It is technology within the arena of energetic healing, but more in the western mode of challenging pathogens with technological machinery from outside. With a special microscope of his own making, Rife was able to observe and record the MOR of many pathogens.

Instead of dealing with the vibrational field of the patient, or the patient's chi energy, Rife used high frequency energies created by electronic machinery to alter both pathogens and their environments. The difference between Rife's Ray Beam and common radiation therapy was that only those specific MOR frequencies of targeted microorganisms had negative responses. All other cells were left unharmed. This is the essence of Rife's technology.

Also included in his research was observing morphing pathogenic bacteria and viruses into different less destructive forms. He was among a growing number of microbiologists and researchers who had adopted Pleomorphism as an explanation of microorganism life. Pleomorphism posits that the life form of a pathogenic microbe alters, possibly many times.

Rife also noticed corresponding changes in the tissue or blood environment of these morphing microorganisms. This led to the theory that the condition of the germs' medium, i.e. the blood or tissue, was the cause of disease and not the germ. Rife did observe the pH changes in what is now called the field or terrain in the microorganism's host environment as well as its association with bacterial/viral morphing.

He considered that the field pH changes influenced the microorganisms morphing, causing them to become more pathogenic or more benign depending on the pH factor. This was the precursor to the field or terrain theory as a source of disease that many holistic healers now embrace over the germ theory. Rife was beginning to realize this in spite of being able to kill the germs of many diseases with his ray tube.

Monomorphism was the accepted theory at that time since microscopy was not able to observe the mutable morphing of microorganisms. This re-enforced the old germ theory and made a lot of people in western medicine happy to be in their profession. What was usually observed with the microscopes of that time were simply shells of dead viruses and bacteria.

Because the electronics of electronic microscopes killed the tiny microbes, electronic microscopes were unable to observe pleomorphic alterations or the result of the correct resonance (MOR) applied for its destruction while alive. As is the nature for accepted doctrine, especially when there are significant monetary interests, monomorphism was in and pleomorphism was out!

This despite the fact that to pleomorphism advocates' glee, Rife's Universal Microscope made observing microbes changing form a reality. Photos and films were provided to scientists who were open to this, and eventually a couple of prominent scientists gained access to Rife's Universal Microscope to observe the previously unseen phenomena first hand.

Rife's Early Achievements

Royal Raymond Rife left the United States after his medical education and trained for six years at the Carl Zeis Optical Company in Germany. The unique and complex microscope he created used different mediums for bending light than normal optics used prior to his ultimate invention, which he called the Universal Microscope. That achievement alone brought him fame in the inner circles of the scientific community.

However, the mother for this invention was his desire to see the tiniest microorganisms alive for as long as desired, enabling him to notice when they disintegrated or changed form from a focused ultra sonic frequency. The Universal Microscope enabled Rife to painstakingly record the exact frequencies, or MOR (mortal oscillatory resonance) to destroy different pathogens, even viruses, that were commonly found in the blood and tissues from many of the diseases.

During Rife's time, a virus was defined simply as a living microorganism too small to be seen with a microscope. Of course, his unique microscope changed that. With its astounding 31,000X magnifying power, which some say could be boosted to twice that power with special UV lighting, Rife was able to observe microorganisms morph into different forms, sometimes as many as 16, and disintegrate with the corresponding mortal oscillatory resonance (MOR) frequencies.

For his scientific genius, Rife was nominated for the Alternative Nobel Prize, Europe's arrangement to award more risk taking ventures passed over by the Swedish Noble Prize. Rife's genius was boundless, he excelled in microbiology, optics, and other mechanical and electronic applications.

Henry Timken, Jr., the wealthy owner of Timken Roller Bearing Company became Rife's patron, enabling Roy Rife to maintain independent research without interruption. Out of gratitude for a Rife invention that had reduced his production costs, Timken established a laboratory on his estate in San Diego, CA for Rife to research as he desired with the best equipment available. It was a state of the art lab.

Rife was also introduced to Dr. Milbank Johnson, who was the head of a regional medical board and affiliated with the University of Southern California (USC) medical department. Dr. Johnson admired and respected Rife's ideas and ingenuity. As the head of a regional medical institution, he had political clout in the medical community throughout the nation. Dr. Johnson's support of Rife's work enabled Rife to continue his research unabated by medical authority throughout the 1930's.

Dr. Johnson helped Rife network with a couple of eminent bacteriologists who were interested in pleomorphism research, Dr. Arthur Kendall of Northwestern University in Chicago and Dr. E. C. Rosenow of the Rochester, Minnesota Mayo Clinic. Those two participated with Rife by using his Universal Microscope to see what Roy Rife was seeing to confirm their theories.

After experimenting by infecting lab animals and curing them, Rife was confident that his research could now extend to real life human cancer victims. Dr. Johnson set up clinical trials out of USC's medical school. The clinical trail results were monitored by a team of physicians headed by pathologist Alvin Ford, MD.

Rife was presented with 16 terminal cancer victims afflicted by a variety of malignancies. The USC team of physicians declared 14 of those 16 were clinically cured within 70 days. The other 2 took 20 days longer. The treatments included short breaks with nutrients to promote lymphatic elimination of the destroyed microbes.

In 1940, Dr. Arthur W. Yale announced that Rife had discovered a technique for curing cancer so unique and amazing that medicine was on the verge of completely eliminating the second highest cause of disease death in America. Unfortunately, Dr. Yale did not have the last word.

The Beginning of Betrayal and Suppression

Any threat to the medical mafia with a cancer cure that was not dependent on AMA surgery or Big Pharma drugs needed to be openly challenged by the monomorphic crowd, whose theory supported curing by surgical removal, dangerous radiation, or poisonous drugs. And Rife's Ray Beam therapy was not just for curing cancer, but for curing any and all diseases without the use of surgery or drugs!

For every Rifean there were many others whose careers were threatened by anything outside of their cash flow boxes. Dr. Thomas Rivers was among the first to attack, and he was right out of the Rockefeller Institute. He was joined by Dr. Hans Zinser, a Harvard Medical School microbiologist. They declared Rife's theories and techniques as worthless. Naturally, many others in the habit of obedience to authority joined in.

But this was just the beginning of Rife's descent into doom. Around 1936, Rife realized he needed to form an independent company producing more manageable machines than the monstrosity in his lab. Rife contracted an individual who understood his invention, and who demonstrated the ability to package Rife's devices more compactly while maintaining their efficiency. That man was Philip Hoyland, an electronic/electrical engineer.

Rife, Hoyland, and two other associates formed the Beam Ray Corporation with the idea of making and distributing the machines to clinicians and physicians. Soon, along came the doctor who had never practiced medicine, Morris Fishbein, the notorious alternative cancer cure hit man and head of the AMA. Just as he has done with others who had come up with cancer cures outside the cut, burn, and poison mode, Fishbein made a move to possess and control Rife's technology at first.

He bribed Hoyland with $10,000 to file a suit against Rife in order to obtain the company and include a Fishbein agent on the board of directors while excluding Rife. Ten grand was quite a lot in those days. Rife counter sued and won in 1939. The litigation and betrayal took an emotional and financial toll on the normally reclusive scientist, and he began drinking.

Then the big bad Fishbein decided if he couldn't have the Rife operation, he'd destroy it. This was Morris Fishbein's MO with others who had come up with alternative cancer cures, but would not allow him to virtually steal them away and possibly hide them. He used his Machiavellian clout to ban doctors from using Rife technology and even confiscated equipment.

A small circle of doctors in California continued despite the national pressure, thanks to the protection of a politically powerful medical person, the same Dr. Milbank Johnson who was always in Rife's corner. However, Dr. Johnson passed away in 1944, and the AMA had its way as medical mafia terrorists!

Suspiciously, upon Dr. Johnson's death, many of the documents from the USC clinical trails he had held completely disappeared. Not long after, investigators suspected that he was poisoned just prior to announcing Rife's successes publicly.

Equipment was confiscated, laboratories were destroyed, one doctor was harassed to the point of quitting the profession, and another was reported as having committed suicide! The wife of another doctor had a nervous breakdown, forcing her to receive shock therapy during her two months in a mental hospital. Medical mafia is an appropriate term after all!

Rife MOR Therapy on Life Support

Again, Roy Rife made another attempt at manufacturing and distributing his Rife Ray Beam devices with the technology for using them correctly. He partnered with an engineer named John Crane, who had encouraged Rife to continue. They made a bit of a stir with even better designs that were easier to use around 1960.

But even without Fishbein, who was forced to retire in 1954 because of the AMA scandals discovered by the 1953 Fitzgerald congressional committee, the FDA took over harassment activities and seized Rife and Crane's latest equipment.

All this plus the death of his beloved wife of over 30 years left Rife a broken man. In 1961, at the age of 73, Roy Rife fled the country to nearby Mexico. Rife had added Valium to his drinking habit, yet he managed to live until 1971, when he died in Mexico at the age of 83. John Crane later explained that Rife was a great researcher, but was not cut out to be a fighter. However, John Crane was a knowledgeable and outspoken fighter.

After Rife's exodus to Mexico, John Crane still attempted to bring Rife's technology to public awareness while railing against the medical establishment's suppression of his constitutional rights. He was criminally indicted and tried on charges involving practicing medicine without a license. The trail jury was screened to eliminate all those with any medical knowledge, especially alternative healing, while retaining an AMA doctor as the jury foreman!

Rife submitted a deposition from Mexico to support Crane's defense, but it was not even admitted. Talk about getting railroaded! Crane was convicted and sentenced to 10 years imprisonment. Two of the three counts against Crane were overturned later, and he was released from prison after serving 3 years and 1 month.

Yet even after his release from prison, Crane continued his work underground and compiled and produced a 1000 page manual on the Rife machine's design and use, which has survived after his death in 1995. Thanks to John Crane's persistent work, Rife's ray beam technology managed to stay alive, but only on life support.

In 1986, Barry Lynes, author of The Cancer Cure That Worked: 50 Years of Suppression, a book that chronicles Royal Raymond Rife's life and work, submitted an article to every member of the U.S. Congress and the staff and students of George Washington University's medical school as a last gasp effort to openly investigate Rife's work without bias. Nothing, not even one response, came of it.

Currently, the life support system for Rife's work is a scattered group of technically oriented individuals and holistic and allopathic doctors, connecting by Internet throughout the world, especially from Europe. They are holding Rife's technology together, some even using it, in the hopes that someday it will see the light of day for all of humanity.

Learn more: http://www.naturalnews.com/027104_cancer_WHO_Chi.html#ixzz2vUkBNx5i


Tuesday, October 27, 2015

Meshing around in SL

Annie May Haven


It is my great pleasure, to be back writing about my adventures in Second Life. Being the "been there, done that" type, it was only a matter of time before I got back on the road again. Contemplating a good adventure to commence with, each idea seemed to be countered by, haven't you already "been there, done that".  Then, I remembered that I am in the middle of an adventure and dying to tell the world about it. This adventure involves MESH, but don't worry. You won't even need the latest viewer, to read about it.

This December will be my 6th anniversery in SL.  Somewhere in the middle, they began introducing mesh clothing and avatars.  As a clothing designer/vendor, I had become adept at making clothing for basic female avatars with add-on breasts (implants), so was in no hurry to go the mesh route, at least until they got all the bugs worked out. A trickle of mesh clothing did begin to find it's way into my inventory and, before long, became my preferred choice.

 I also have a whole collection of furry avatars,but when I searched the Market Place for something new, I kept seeing all these new mesh brands and they were cuter than dimples on a bunny rabbit. When the descision was made to get a mesh avatar, naturally, I wanted the brand that had the most available mods. The clear winner of that race was the "Kemono", by Utilizator. There are also many add-on parts, that add to the ways you can mod it. I have six heads for mine.

 When shopping for mesh clothes, I now ask, will it fit both my basic and mesh bodies, is it full perm, so I can sell or share my mods and is it so cool that everybody will like it.  Looking for the next clothing to make mods for, I decided to go to the source, Utilizator.

When the LM to their main store was clicked, a grand adventure began.  The landing spot puts one in a large, two story shopping mall, with 40-50 shops, centered around the Utilizator store. The mall is called "Annie May Haven" and all of the shops cater to Kemono and other popular anime avatars, like "Rainbow Bunny" and "BG Feline". Some of the shops were familiar, since I had bought from them at Marketplace.

As if having all those shops in one place wasn't enough of a great adventure, this mall has an additional feature, that makes it very usefull to anybody that is into these cute little avs.  At any given time you come, there will be a large gathering of cute avatars, between you and the main store. They're like walking store dummies, previewing the avs and clothing. Their social conversations, among themselves, sounds like a bunch of teen aged kids, but keep this in mind. If you want to learn something about computers or anime, ask a kid. I enjoyed talking with them and even invited one to my home, to see how civilized furries live.

Doing an inworld search for "mesh clothing" places we find 1178 selections. For "mesh anime clothing", 401. Researching this article, I spent an evening going to as many as possible and none could compare with Annie May's. I bought several outfits there, but I'm not asking you to buy anything. All I'm selling is a great adventure.